![]() ![]() This probably doesn't perfectly answer your question, but in my opinion there is no final answer for all possible situations, you need to ask yourself those questions and decide on a case-by-case basis. In-game description Bubble Trouble is a level 13 FATE spawned in Western Thanalan. Unfortunately, without some help, it looks like the fishers are going to be the ones to get served. For some fights (Maju comes to mind) that's enough to avoid severe damage. 74 Patch 2.0 Several crab-loving fishers have journeyed to the Footfalls in search of a giant delicacy-to-be known to the locals as Bubbly Bernie. Last but not least do not forget you can position yourself AND the luopan in very specific places. The master does not and is capped at 50% max (Luopan can exceed that to a max of 87,5), but the Luopan has tipically less HP than the master. The Master can't be as easily sacrificed.ģ) Dematerialize exist, used with Life Cycle it's quite a feat but long cooldownsĤ) The luopan has innate 50% DT. ![]() ![]() Same can't be said for the luopan.Ģ) In many situations the luopan can become an easy sacrifice (or even Full Circle close to 1% to heal yourself). In such situations you have to consider other factors as well though:ġ) As long as you don't get oneshot, you can be easily cured, by either yourself or the PT's healer. Typically if something hits so hard it can destroy your luopan so fast, it's gonna be dangerous for the master as well meaning in those situations you'd ideally want capped DT for both luopan and master, which isn't very realistic without an Idris. Will using a DT set for the master make a noticeable difference between you dying or staying alive? Will the luopan survive long enough for a full DT set to make a difference? Or will full DT only make a few seconds of difference and you'll find yourself constantly recasting it regardless? And if so, would those few seconds be valuable or not? Even if the range of augments is small, it's gonna take a good load of luck (and gil, and available duskorb stones) for you to obtain perf augments on all pieces.ĭifferent people will give you different answers, but my personal answer is "it depends". I mean you have to start somewhere, right? It's not like you can snap your fingers and magically find yourself with 4/5 Telchine items with perfect augments.Īrguably the regen ones are easy/cheap to get, but the DT ones require duskorb stones and they can be pretty expensive. This is a cheap alternative/compromise to the set posted by chimerawizard, or you could see it as a starting point. Sucellus+Dunna+TelchineBody+AF1hands+Handlerear1+ear2+Isabelt+Telchinelegs = 37% actually 40% inside of Escha/reisen zones.Įven more technically 7% of that is PDT, not DT, so you'd be 7/4% (out/in escha zones) away from the MDT cap. Extremely helpful, thank you very much! I have the Telchine Gloves and Pigashes already,You might want to avoid gloves, in theory it's better to use the Geomancy ones (119 version)Īlso if you have AF2 feet (119) and AF3 head (119) you can use those and only augment body and legs. ![]()
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